Jobs let a traveler run a workplace while you build. Four roles show up across the developer coal short and later guides: coal miner, boiler worker, gardener, and receptionist.
How to assign anyone
- Place or unlock the workplace first. A traveler with no mine, desk, boiler, or garden post cannot do that job.
- Walk up until the workplace shows an assign prompt.
- Select a traveler and confirm the highlight.
- Watch them path to the station and start. Miners fill a box. Boiler workers consume coal. Gardeners tend plots. The receptionist accepts new arrivals without your click.
- If you delete the workplace, assign again after you replace it.
Stuck workers are usually walled in, unassigned, or waiting on an input. Coal must exist before the boiler worker has anything to convert. Plots must be planted before a gardener matters.
A safe unlock order
- Play Warmth, the cooker, and beds yourself. See getting started.
- Add a shower when Hygiene unlocks.
- Unlock the rear mine and assign a miner before any tub.
- Place the boiler and assign the boiler worker.
- Add the receptionist when missing a door-click costs more than the desk, and the rooms can serve the extra guests.
- Add the gardener when watering competes with building.
- Upgrade the mine or add a boiler only after one chain stays busy.
Do not staff every traveler. An unassigned person is your emergency hands. Too many workers and too few paying visits is how the coin box stalls.
What each job is not
- The gardener does not replace the coal cooker.
- The receptionist does not satisfy needs. They only open the door.
- The miner does not heat water. That is the boiler worker.
- None of these jobs require an external autofarm tool. The template's script pages are generic warnings. This lodge's legitimate automation is the four workplaces above.
Role pages with workplaces and outputs are under Jobs.
