Reading order
Read getting started, then visitor needs. Add coal and farming before stairs, packs, or a hot tub. Use the jobs guide when you want a traveler to run a station for you.
Which Build a Haven guides are published?
Getting started in Build a Haven
Claim a plot, accept one traveler, place heat, and spend the first coins on the need your Haven level has actually unlocked.
Visitor needs by Haven level
Warmth, Hunger, Sleep, Hygiene, and Reading unlock from Haven level 1 through 5, and each one has a specific object.
Farming from wheat to tomatoes
Start on wheat, staff a gardener, and move a plot to tomatoes only after heat and the coal cooker are already paying.
How to get coal
Buy the mine on the black rock at the back of the plot, assign a miner, and feed the cooker before you trust a bathtub.
Boiler, showers, and hot baths
Use a shower as the Hygiene bridge, then add a miner, a boiler worker, and a tub only as one chain.
How to build and move stairs
Buy stairs at the wood pile for about 1000 coins and a six-hour build, after heat, food, and a farm are already working.
How to raise Haven level
Raise Haven level by funding the next gated facility, not by filling the plot with walls before guests are warm and fed.
Layout, rocks, and room quality
Build outward on finished sections, sell the temporary bridges, keep the rocks, and raise room quality with real furniture.
Decoration packs
Stonemason, Rare, and Cottage packs are coin minis or Robux sets. Rare's catwalk changes lofts. None of them replace beds or heat.
How to build a roof
Place roof corners with the high side toward the center, fill with slopes, and use the floor tool only to patch holes.
Recycler and inventory
The supply-stand recycler costs about 850 coins and returns only part of an item. It is not a full-price sell shop.
How players build bunk beds
Stack two normal beds with fences or a temporary catwalk. Tutorials disagree on the exact supports, so test in an empty room.
Switching Haven saves
A January 2026 tutorial shows up to six coin-bought saves, and switches them only after a full exit and rejoin.
How to assign workers
Assign a miner, a boiler worker, a gardener, and a receptionist only after each workplace exists and the earlier needs are covered.
